After doing some actionscript-only projects for a while I’m back working with Flex now. It’s good to not have to build my scrollbars and such entirely by hand.
Unfortunately, some things that take a few seconds in flash to build sometimes take a few hours in Flex, like this for instance:
I wanted a radial gradient graphic [...]
Something I’ve found out this morning; If you want to include localized resourced in your project other then en_US, for instance nl_NL, you not only have to create resource files for your own application, but you also need to provide the localized resources for the Flex Framework components. Flex doesn’t have all these localized resources [...]
I wanted to do some real 3d physics for quite some time, but there just weren’t really good actionscript 3 physics engines around. There are 2 real options:
WOW Physics engine: This is a particle based engine, which means every vertex has it’s own physics properties
JigLibFlash Physics engine: This is a Rigid Body based engine. You [...]
Since the release of the source code of my coverflow component there was just one bug that came up again and again. The coverflow couldn’t load images from a subdomain or another domain. I’ve fixed that one by adding a LoaderContext to the Image loader. The new sources and samples are available on the SebCoverFlow [...]
Working with command lines really sucks, so prefer automating any of those boring tasks by using any kind of script. Back when I was running Windows XP on a PC, I used batch files to do some of those tasks, but since I’m using a mac I can’t run batch files anymore. Furthermore, it was [...]
An Away3D scene usually takes up the full width and height of the embedded swf file in the browser. In Flash you can easily solve this problem by masking the Away3D view.
The same thing goes for Flex, but Flex has it’s own measuring and sizing methods. I’ve come to know that it’s a great thing [...]
There’s a project page of this component now, check it here, it’s open source!
As you may have read in a few of my other posts I’ve hacked a CoverFlow component together, just to see if it could be done. I was glad to see a lot of people liked it, so I decided to turn [...]
Because documenting your code itself isn’t a really fun job you don’t want to spend to much time fiddling around with ASDoc as well, so here’s a short description of how you can generate the documentation simple and easy;
To conveniently call the asdoc.exe command from every folder on your system you have to add the [...]
There’s a project page of this component now, check it here, it’s open source!
I’ve been quite busy working on my CoverFlow component. I’ve added my reflection class and added the possibility to use cubes instead of planes as a cover. Since I’ve used a true 3D engine (Away3D) to build this component it’s become much [...]
There are a lot of Reflection classes around, but I always enjoy writing my own. I had a special purpose in mind with writing this one; I wanted to create a reflection of a displayObject as a BitmapData, so I could use it as a Material in Away3D or any other actionscript 3D API. One [...]