I wanted to do some real 3d physics for quite some time, but there just weren’t really good actionscript 3 physics engines around. There are 2 real options:
WOW Physics engine: This is a particle based engine, which means every vertex has it’s own physics properties
JigLibFlash Physics engine: This is a Rigid Body based engine. You [...]
Since the release of the source code of my coverflow component there was just one bug that came up again and again. The coverflow couldn’t load images from a subdomain or another domain. I’ve fixed that one by adding a LoaderContext to the Image loader. The new sources and samples are available on the SebCoverFlow [...]
An Away3D scene usually takes up the full width and height of the embedded swf file in the browser. In Flash you can easily solve this problem by masking the Away3D view.
The same thing goes for Flex, but Flex has it’s own measuring and sizing methods. I’ve come to know that it’s a great thing [...]
There’s a project page of this component now, check it here, it’s open source!
As you may have read in a few of my other posts I’ve hacked a CoverFlow component together, just to see if it could be done. I was glad to see a lot of people liked it, so I decided to turn [...]
There’s a project page of this component now, check it here, it’s open source!
I’ve been quite busy working on my CoverFlow component. I’ve added my reflection class and added the possibility to use cubes instead of planes as a cover. Since I’ve used a true 3D engine (Away3D) to build this component it’s become much [...]
There are a lot of Reflection classes around, but I always enjoy writing my own. I had a special purpose in mind with writing this one; I wanted to create a reflection of a displayObject as a BitmapData, so I could use it as a Material in Away3D or any other actionscript 3D API. One [...]
While most 3D coordinate systems are right handed, Papervision3D and Away3D are left handed, like this:
So every axis points into the positive direction and that’s what puzzled me for about two months while using Away3D; why do my 3D objects appear on the left side of the 0,0,0 position when I create them, while they [...]
There’s a project page of this component now, check it here, it’s open source!
I’ve been fiddling around with 3d engines in Flash for about a year now, but never used it in Flex before, so I decided to try to build an iTunes coverflow component in Flex. This was what i came up with:
Not really [...]